4/10/2024 0 Comments Rpg maker 3d battleRPGMaker isn't a 3d engine, by any stretch of the imagination, and the kind of undertaking it would be to generate anything even close to this in engine would not be something someone would randomly decide to do on a whim for some random guy's request on the forum. If I were in your shoes, I'd set my sights a little lower on what you're trying to achieve here. I'm not sure if that particular one has been ported to work in MZ or not,though. Without having played Xenoblade, from what I can tell from the video you linked, the actual battle system looks mostly like a 3D version of a linear Motion Battle System, which Moghunter has a plugin for. You have to realize how unlikely either of those things are to happen. So you're looking for a complete battle system overhaul and an extensive upgrade to MZ3D to allow for 3D battles. But anyways yeah everyone heres a video for those of you who don't know what I'm talking about:Īny ideas, help, input etc is greatly appreciated! thank you everyone for your timeįirst of all, MZ3D is not active on the battle scene, only the map scene. While also being rendered in 3d that part is extremely important. Basically I would like to do something similar to xenoblade's battle system in my game. As far as making tons of sprites and individual status animations, that I dont mind and I know that will be necessary so dont let that be a reason to discourage my idea I'm totally down to earth with that. cool? thats the best way to describe it honestly. The battle system and the music that played during battles and the whole atmosphere of the battles was ****ing amazing and it just felt so. Love yall over at degica of kadokawa corperation or whoever owns the licensing to rpgmaker anymore idk but anyways, I grew up playing xenoblade. And ON TOP of that, you're not restricted to a top down rtp disaster either. It's straightforward, it's easy to learn, and it all just kind of makes sense if you know what I mean. I'm gonna TRY to keep this one short and sweet but this is me we're talking about so I probably won't Basically, to summarize.
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